![]() ![]() ![]() A year or so later everyone was talking about WASD, and that became the default of how all FPS started being shipped. I was using ESDF for forward and lateral movement when the first game came out that allowed you to remap those movement keys from the arrows. I'm really not sure that either makes more sense than the other, and that it has more to do with how you started using it the first time you played. Some people prefer it one way, and others prefer it another. When mouselook was introduced in games, somebody decided that it would be used to look up and down, and mapped those functions to pushing it forward on the mousepad, or pulling it backward on the mousepad. Mouse Buttons Set the option to One, Two or (the default) Three button mouse. Other two or three button Mouse types will work as well. The mouse is simply a controlling device to interface with your PC. By default, Wings 3D assumes a Three Button Scroll Mouse, and Wings3D Camera Mode. Seriously, this topic REALLY doesn't warrant this level of thought. I think you should jump if you pick the mouse up off the mousepad. You should turn the mouse clockwise and counterclockwise to look left and right, if you follow the logic of the mouse controlling the head. What I don't get is if the mouse controls the head, up tilts it up and down tilts itĭown, then why doesn't moving the mouse right or left tilt it right or left? It doesn't tell you it moves the players head or his eyes, just the view. Still, no game tells you what the mouse controls, except the view. Have they updated them now to incorporate mouselook?Įdit: Oh, by the way, why does the page go up off the screen when I scroll my mousewheel down? :D Some of you guys still play some of that old stuff. I remember in some games when you'd want to shoot something that was at a different height than yourself you'd aim above or below it and pull the trigger and it'd die (didn't the original DOOM work that way?). On a quasi-related note, remember the days before mouselook? When you could look left and right, but not up and down? Even developers had trouble figuring out what to do with that vertical plane for a while, as back in the 2D days they never had to deal with it. Shooters add in depth, and that changes everything. 95% of what I do with the mouse equates to up=up and down=down so why would a shooter be any different?īecause 95% of what you do with a mouse is in 2 dimensions, length and width. What my character does or does not do is not a consideration. Whats with this "your character bends forward/backword" nonsense? If I move forward my view moves up, down my view moves down. ![]()
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